Extract the leaderboard into a generic, backend-agnostic package and add rolling Today/Week/Month/All-Time windows, a web component, and local-first development against the Firestore emulator. Package (leaderboard/): - LeaderBoardService: backend-agnostic core via a storage-adapter seam, with Firebase and Supabase adapters (Supabase client injected, no added dep) - Rolling time windows (last 24h / 7d / 30d) with hover tooltips; top-N by score - <cozy-leaderboard> web component built on web-component-base: compose the UI in HTML, configure the backend once in JS - Every user-facing string is configurable (labels, tooltips, empty/loading/ error messages, anonymous name) so i18n lives in the app; README + CONFIGURATION App (mnswpr.com): - Compose the board declaratively in index.html via <cozy-leaderboard> - Nickname + randomized greeting bar; score submission through the element - Legends: the current all-time leaders frozen into a static /legends page - Firebase config and leaderboard namespace via Vite env vars; emulator-first local dev (VITE_FIRESTORE_EMULATOR) Firebase schema-as-code: - firebase.json, .firebaserc, firestore.rules (public reads, create-only scores, no client updates/deletes, namespace-generalized), empty indexes (rolling windows need none) - prod (mw-*) vs dev/test (mw-test-*) separation by collection namespace - emulator config, seed script, and docs (firebase-leaderboards.md, leaderboard-env-migration.md, AYO.md) Utils/tests: UTC date-bucket helper (retained as metadata) with Vitest coverage. Reviewed-on: git.ayo.run:3000/ Co-authored-by: Ayo <ayo@ayco.io> Co-committed-by: Ayo <ayo@ayco.io>
302 lines
11 KiB
JavaScript
302 lines
11 KiB
JavaScript
import { buckets } from '../utils/date-bucket/date-bucket.js'
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const DAY_MS = 24 * 60 * 60 * 1000
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/**
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* The four time windows are ROLLING: each shows entries from the last `ms`
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* milliseconds (strictly nested — 24h ⊆ 7d ⊆ 30d ⊆ all), sorted by score.
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* `ms: null` is the all-time view (no time filter). `title` is the hover tooltip
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* that spells out the window.
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*/
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const DURATIONS = [
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{ id: 'today', label: 'Today', ms: DAY_MS, title: 'Last 24 hours' },
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{ id: 'week', label: 'Week', ms: 7 * DAY_MS, title: 'Last 7 days' },
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{ id: 'month', label: 'Month', ms: 30 * DAY_MS, title: 'Last 30 days' },
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{ id: 'all', label: 'All Time', ms: null, title: 'All time' }
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]
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/**
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* Default empty-state messages — challenging but friendly, and game-agnostic.
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* One is picked at random each render. Override per app via the `emptyMessages`
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* option (see below) so localization stays out of this package.
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*/
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const EMPTY_MESSAGES = [
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'Be the first to enter the leader board!',
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'No scores yet — claim the top spot!',
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'This board is wide open. Conquer it!',
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'No champions here yet. Will it be you?',
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'Blank slate — set the score to beat!',
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'Nobody\'s here yet. Be the first!',
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'The top spot is up for grabs. Take it!',
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'Empty board. Time to make your mark!'
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]
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/**
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* Generic, game- AND backend-agnostic leaderboard. Nothing here knows about
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* minesweeper or Firebase: the ranked value is a plain `score`, sorted in the
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* configured direction and displayed through an injected formatter, while all
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* storage I/O is delegated to an injected adapter (see adapters/). Games wire
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* their specifics through the constructor options.
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*
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* An adapter implements:
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* - getConfig(): Promise<Object|undefined>
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* - listScores({ category, field, value, order, limit }): Promise<Object[]>
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* - addScore(category, entry): Promise<void>
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* - archive(entry): Promise<void> // optional personal history
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*/
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export class LeaderBoardService {
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/**
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* @param {Object} options
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* @param {Object} options.adapter - storage backend (e.g. FirebaseAdapter, SupabaseAdapter)
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* @param {'asc'|'desc'} [options.scoreOrder] - 'asc' = lower is better (e.g. time), 'desc' = higher is better
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* @param {(value: number) => string} [options.formatScore] - display formatter for a score
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* @param {(entry: Object) => boolean} [options.qualifies] - whether an entry is ranked; defaults to server passingStatus vs entry.status
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* @param {Object} [options.labels] - optional tab-label overrides keyed by duration id
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* @param {Object} [options.tooltips] - optional tab hover-text overrides keyed by duration id
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* @param {string[]} [options.emptyMessages] - empty-state messages (one picked at random); localize here
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* @param {string} [options.loadingText] - shown while a window loads
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* @param {string} [options.errorText] - shown when a window fails to load
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* @param {string} [options.anonymousName] - fallback display name for entries without one
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*/
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constructor(options = {}) {
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this.adapter = options.adapter
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this.scoreOrder = options.scoreOrder === 'desc' ? 'desc' : 'asc'
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this.formatScore = options.formatScore || (value => String(value))
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this.qualifies = options.qualifies || (entry => this._defaultQualifies(entry))
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this.labels = options.labels || {}
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this.tooltips = options.tooltips || {}
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// User-facing strings — override to localize; the package ships English defaults.
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this.emptyMessages = (Array.isArray(options.emptyMessages) && options.emptyMessages.length)
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? options.emptyMessages
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: EMPTY_MESSAGES
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this.loadingText = options.loadingText || 'Loading…'
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this.errorText = options.errorText || 'Leaderboard unavailable right now.'
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this.anonymousName = options.anonymousName || 'Anonymous'
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Promise.resolve(this.adapter.getConfig())
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.then(config => {
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this.configuration = config
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})
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.catch(() => {})
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}
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/**
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* Default ranking gate: if the server config names a `passingStatus`, only
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* entries whose `status` matches qualify; otherwise every entry qualifies.
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*/
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_defaultQualifies(entry) {
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const passing = this.configuration && this.configuration.passingStatus
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if (!passing) return true
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return entry.status === passing
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}
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_label(duration) {
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return this.labels[duration.id] || duration.label
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}
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_tooltip(duration) {
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return this.tooltips[duration.id] || duration.title
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}
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_emptyMessage() {
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return this.emptyMessages[Math.floor(Math.random() * this.emptyMessages.length)]
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}
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/**
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* Backend-neutral query descriptor for a category and time window. `since` is
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* the rolling cutoff (entries with `time_stamp >= since`); `null` means
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* all-time (no time filter). The adapter turns this into a real query.
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*/
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_descriptor(category, duration) {
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return {
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category,
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since: duration.ms ? new Date(Date.now() - duration.ms) : null,
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order: this.scoreOrder,
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limit: 10
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}
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}
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/**
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* Render the leaderboard for a category with a duration tab bar. When
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* `duration` is omitted the last-selected tab is reused (so switching game
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* category keeps the player on the same window), defaulting to "today".
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* Returns the wrapper element; tab clicks re-query in place.
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* @param {String} category
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* @param {String} title
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* @param {String} [duration]
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* @returns {Promise<HTMLDivElement>}
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*/
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async render(category, title, duration) {
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this.category = category
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this.title = title
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if (duration) this.duration = duration
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if (!this.duration) this.duration = 'today'
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duration = this.duration
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const wrapper = document.createElement('div')
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wrapper.style.maxWidth = '270px'
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wrapper.style.margin = '0 auto'
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const heading = document.createElement('h3')
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heading.innerText = title
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heading.style.borderBottom = '1px solid #c0c0c0'
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heading.style.paddingBottom = '10px'
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wrapper.append(heading)
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const tabBar = document.createElement('div')
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tabBar.style.display = 'flex'
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tabBar.style.justifyContent = 'center'
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tabBar.style.gap = '8px'
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tabBar.style.marginBottom = '10px'
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wrapper.append(tabBar)
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const listWrapper = document.createElement('div')
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wrapper.append(listWrapper)
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const tabs = {}
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const activate = (id) => {
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this.duration = id
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Object.entries(tabs).forEach(([tabId, el]) => this._styleTab(el, tabId === id))
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this._loadList(listWrapper, category, DURATIONS.find(d => d.id === id))
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}
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DURATIONS.forEach(d => {
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const tab = document.createElement('button')
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tab.innerText = this._label(d)
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tab.type = 'button'
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tab.setAttribute('title', this._tooltip(d))
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this._styleTab(tab, d.id === duration)
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tab.onclick = () => activate(d.id)
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tabs[d.id] = tab
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tabBar.append(tab)
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})
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// Return the wrapper (heading + tabs) right away and fill the list
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// asynchronously, so a slow or failing query never blocks the UI.
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this._loadList(listWrapper, category, DURATIONS.find(d => d.id === duration))
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return wrapper
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}
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_styleTab(tab, active) {
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tab.style.background = 'none'
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tab.style.border = 'none'
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tab.style.cursor = 'pointer'
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tab.style.padding = '2px 4px'
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tab.style.fontSize = '0.85em'
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tab.style.color = active ? '#ffffff' : '#999999'
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tab.style.fontWeight = active ? 'bold' : 'normal'
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tab.style.borderBottom = active ? '2px solid orange' : '2px solid transparent'
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}
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/**
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* Load a window's entries into the list area, showing a loading placeholder
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* and turning any failure (e.g. the backend being unreachable) into a
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* message instead of an unhandled rejection. Guards against races when the
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* player switches tabs quickly by tagging the in-flight request.
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*/
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async _loadList(listWrapper, category, duration) {
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const token = (this._loadToken || 0) + 1
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this._loadToken = token
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listWrapper.innerHTML = ''
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const loading = document.createElement('em')
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loading.innerText = this.loadingText
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listWrapper.append(loading)
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try {
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const rows = await this.adapter.listScores(this._descriptor(category, duration))
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if (this._loadToken !== token) return
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this._renderList(listWrapper, rows)
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} catch {
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if (this._loadToken !== token) return
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listWrapper.innerHTML = ''
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const message = document.createElement('em')
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message.innerText = this.errorText
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listWrapper.append(message)
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}
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}
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_renderList(listWrapper, rows) {
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listWrapper.innerHTML = ''
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if (!rows || !rows.length) {
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const message = document.createElement('em')
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message.innerText = this._emptyMessage()
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listWrapper.append(message)
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return
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}
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const list = document.createElement('div')
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list.style.listStyle = 'none'
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list.style.textAlign = 'left'
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let i = 1
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rows.forEach(data => {
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const item = document.createElement('div')
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item.style.display = 'flex'
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const indexElement = document.createElement('div')
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indexElement.innerText = `#${i++}`
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const nameElement = document.createElement('div')
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const name = data.name || this.anonymousName
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nameElement.innerHTML = name
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nameElement.setAttribute('title', name)
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nameElement.style.textOverflow = 'ellipsis'
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nameElement.style.whiteSpace = 'nowrap'
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nameElement.style.overflow = 'hidden'
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nameElement.style.padding = '0 5px'
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nameElement.style.fontWeight = 'bold'
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nameElement.style.fontStyle = 'italic'
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nameElement.style.flex = '1'
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const scoreElement = document.createElement('div')
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scoreElement.innerText = this.formatScore(data.score)
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item.append(indexElement, nameElement, scoreElement)
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list.append(item)
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})
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listWrapper.append(list)
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}
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/**
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* Submit a completed game. Always archives it (personal history); if it
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* qualifies, also writes a ranked entry with denormalized bucket keys. Both
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* writes go through the adapter, so the storage backend is pluggable. The
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* caller owns display-name/nickname UX.
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* @param {Object} entry - { name, playerId, score, category, time_stamp, status?, meta? }
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*/
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async submit(entry) {
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if (this.adapter.archive) {
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await this.adapter.archive({
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playerId: entry.playerId,
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score: entry.score,
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category: entry.category,
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time_stamp: entry.time_stamp,
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meta: entry.meta
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})
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}
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if (!this.qualifies(entry)) return
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const stamp = entry.time_stamp instanceof Date ? entry.time_stamp : new Date(entry.time_stamp)
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const bucket = buckets(stamp)
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const scoreDoc = {
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name: entry.name || 'Anonymous',
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playerId: entry.playerId,
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score: entry.score,
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category: entry.category,
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time_stamp: entry.time_stamp,
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day: bucket.day,
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week: bucket.week,
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month: bucket.month
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}
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if (entry.meta) scoreDoc.meta = entry.meta
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await this.adapter.addScore(entry.category, scoreDoc)
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}
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}
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