176 lines
5.4 KiB
JavaScript
176 lines
5.4 KiB
JavaScript
import { TimerService } from '../../../utils/timer/timer'
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import { LoggerService } from '../../../utils/logger/logger'
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import { UserService } from '../user/user'
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import { initializeApp } from 'firebase/app'
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import {
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getFirestore, doc, getDocs, getDoc, setDoc, collection, query, orderBy, limit
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} from 'firebase/firestore/lite'
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export class LeaderBoardService {
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timerService = new TimerService()
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loggerService = new LoggerService()
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user = new UserService()
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/**
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*
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* Create the Leader Board service
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* @param {String} leaders
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* @param {String} all
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* @param {String} configuration
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*/
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constructor() {
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// necessary keys to interact with firebase
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// not a secret
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// https://stackoverflow.com/questions/37482366/is-it-safe-to-expose-firebase-apikey-to-the-public/37484053#37484053
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// For Firebase JS SDK v7.20.0 and later, measurementId is optional
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const config = {
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apiKey: 'AIzaSyCTi_5Sm5dHFNf0d_Gn0MNWmlGheFBf6MQ',
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authDomain: 'moment-188701.firebaseapp.com',
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databaseURL: 'https://moment-188701.firebaseio.com',
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projectId: 'secure-moment-188701',
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storageBucket: 'secure-moment-188701.firebasestorage.app',
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messagingSenderId: '113827947104',
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appId: '1:113827947104:web:b176f746d8358302c51905',
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measurementId: 'G-LZRDY0TG46'
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}
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const app = initializeApp(config)
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this._store = getFirestore(app)
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const configRef = doc(this.store, 'mw-config', 'configuration')
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getDoc(configRef)
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.then(res => {
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this.configuration = res.data()
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})
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}
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get store() {
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return this._store
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}
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/**
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* Update the leader board
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* @param {String} level - the id of the game level
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* @param {String} title - the displayed name of the game level
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* @returns {HTMLDivElement} - element with the rendered leader board
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*/
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async update(level, title) {
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const displayElement = document.createElement('div')
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this.lastPlace = Number.MAX_SAFE_INTEGER
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const q = query(
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collection(this.store, 'mw-leaders', level, 'games'),
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orderBy('time'),
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limit(10)
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)
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this.topListSnapshot = await getDocs(q)
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this.renderList(displayElement, title, this.topListSnapshot.docs)
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return displayElement
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}
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renderList(displayElement, title, docs) {
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if (!displayElement) return
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displayElement.innerHTML = ''
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const leaderHeading = document.createElement('h3')
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leaderHeading.innerText = title
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leaderHeading.style.borderBottom = '1px solid #c0c0c0'
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leaderHeading.style.paddingBottom = '10px'
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displayElement.style.maxWidth = '270px'
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displayElement.style.margin = '0 auto'
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const leaderList = document.createElement('div')
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leaderList.innerHTML = ''
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leaderList.style.listStyle = 'none'
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leaderList.style.textAlign = 'left'
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leaderList.style.marginTop = '-15px'
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if (docs && docs.length) {
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let i = 1
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docs.forEach(game => {
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if (game) {
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const prettyTime = this.timerService.pretty(game.data().time)
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const name = game.data().name || 'Anonymous'
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const item = document.createElement('div')
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item.style.display = 'flex'
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const nameElement =document.createElement('div')
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nameElement.innerHTML = name
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nameElement.setAttribute('title', name)
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nameElement.style.textOverflow = 'ellipsis'
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nameElement.style.whiteSpace = 'nowrap'
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nameElement.style.overflow = 'hidden'
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nameElement.style.padding = '0 5px'
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nameElement.style.cursor = 'pointer'
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nameElement.style.fontWeight = 'bold'
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nameElement.style.fontStyle = 'italic'
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// nameElement.onmousedown = () => console.log(game.data());
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const indexElement = document.createElement('div')
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indexElement.innerText = `#${i++}`
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const timeElement = document.createElement('div')
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timeElement.innerText = prettyTime
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item.append(indexElement, nameElement, timeElement)
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leaderList.append(item)
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}
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})
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if (docs.length >= 10) {
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this.lastPlace = docs[9].data().time
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}
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displayElement.append(leaderHeading, leaderList)
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} else {
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const message = document.createElement('em')
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message.innerText = 'Be the first to the top!'
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displayElement.append(leaderHeading, message)
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}
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}
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async send(game, key) {
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const sessionId = new Date().toDateString().replace(/\s/g, '_')
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const gameId = new Date().toTimeString().replace(/\s/g, '_')
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const data = { }
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data[gameId] = game
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const sessionRef = doc(this.store, 'mw-all', this.user.browserId, 'games', sessionId)
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await setDoc(sessionRef, data, { merge: true })
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const winningCondigion = (
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this.configuration
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&& game.status === this.configuration.passingStatus
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&& game[key] < this.lastPlace
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)
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if (winningCondigion) {
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let name = window.prompt(this.configuration.message)
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if (!name) {
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name = 'Anonymous'
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}
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const newGame = {
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name,
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browserId: this.user.browserId,
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...game
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}
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const gameScoreRef = doc(collection(this.store, 'mw-leaders', game.level, 'games'))
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await setDoc(gameScoreRef, newGame)
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}
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}
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configurationPromt() {
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if (!this.configuration) {
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this.loggerService.debug('Failed to fetch server configuration. Please contact your developer.')
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}
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}
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}
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