# Contributing to Cozy Games Thanks for your interest in contributing! This guide covers what you need to develop, test, and submit changes. > Working as an AI coding agent? See [AGENTS.md](AGENTS.md) for machine-oriented > guidance. This document is for human contributors. ## Prerequisites - **Node.js** — the version pinned in [`.nvmrc`](.nvmrc) (`lts/*`). With [nvm](https://github.com/nvm-sh/nvm): `nvm use`. - **pnpm** — **pnpm is required** (npm/yarn will not work). The repo pins its pnpm version via the `packageManager` field, so the simplest way to get the right one is Corepack: `corepack enable`. - **Java (JDK 11+, 21 recommended)** — only needed to run the local Firestore emulator (used by the mnswpr app's leaderboard in development). `pnpm install` tries to install a user-local Temurin JRE automatically; if that is skipped (CI or an unsupported platform) install a JDK yourself. You can avoid Java entirely with the `dev:no-db` script below. ## Project Structure This repo is a single package at the root — the mnswpr.com web app. `main.js` and `index.html` are the app itself, `modules/` holds the app-owned services, `scripts/` holds tooling, and `docs/` documents the backend. The game engine and leaderboard come from npm ([ayo-run/cozy-games](https://github.com/ayo-run/cozy-games)); there is no local `packages/` to edit. Backend config (Firestore rules, Firebase project aliases, Netlify hosting) is committed at the root — see [AGENTS.md](AGENTS.md) "Infra". ## Setup ```bash pnpm i # install dependencies ``` ## Commands (all run from the repo root) ```bash pnpm test # run the whole test suite once (Vitest, jsdom) pnpm test:watch # tests in watch mode pnpm lint # eslint (JS + CSS) pnpm lint:fix # eslint --fix ``` ## Running the game locally ```bash pnpm run dev # Vite dev server + Firestore emulator (auto-seeded) — needs Java pnpm run dev:no-db # Vite only, no emulator (UI work, or no Java) pnpm run build # build the app -> dist pnpm run preview # preview the production build ``` ## Tests Tests run under **Vitest** with a **jsdom** environment and live next to the code they exercise (`test/`, `scripts/test/`). They drive real behavior — e.g. mounting the game and dispatching DOM events — not just isolated unit calls. Run `pnpm test` (or `pnpm test:watch`) before opening a PR, and add tests for new behavior. ## Code style Style is enforced by **ESLint (Stylistic)**, not Prettier: - 2-space indent, single quotes, **no semicolons**, no trailing commas - spaces inside `{ braces }` but not `[brackets]` - both `**/*.js` and `**/*.css` are linted Run `pnpm lint:fix` before committing. The codebase is **plain JavaScript with JSDoc + `// @ts-check`** — no TypeScript. Match the style and patterns of the file you're editing (`modules/` uses ES classes; `scripts/` uses plain functions). A **pre-commit hook** runs the linter and a secret scan automatically — commits fail if either does. Keep credentials and any `.env.production` out of commits. ## Infra & local backend (optional) Only relevant if you're working on backend-touching features. Every app **owns its own backend config** (declarative, committed in-repo) and its tooling (CLIs as devDependencies) — no web dashboards. For mnswpr (Firestore + Netlify), the local DB emulator is all a contributor needs: ```bash pnpm run db:start # start the local Firestore emulator (standalone) — needs Java pnpm run db:seed # seed the running emulator with sample data pnpm run db:stop # stop a stray emulator holding :8080 ``` Deploy scripts (`deploy:db`, `deploy:site`) also exist but require project credentials, so they're for maintainers — the first-time setup is documented in [`docs/deployment.md`](docs/deployment.md). See [README.md](README.md) and [`docs/`](docs/) for the full backend reference. ## Project structure The repo layout and architecture are documented in [AGENTS.md](AGENTS.md) — worth a read before a large change. ## Submitting changes 1. Create a branch off `main`. 2. Make a focused change. 3. Run `pnpm lint` and `pnpm test` — both must pass. 4. Write clear, conventional commit messages (`feat:`, `fix:`, `chore:`, …). 5. Open a pull request describing **what** changed and **why**; link any related issue. For anything large, open an issue to discuss the approach first. ## Commit & PR hygiene Write commit messages in plain project voice — what changed and why. Keep them free of AI-tool attribution trailers or footers (including `Co-Authored-By:` lines crediting a coding assistant) and of session links; the same goes for PR titles and bodies. Co-authoring with another *person* is always fine — use any address you like, there is no contributor allowlist. CI also checks your changes against a maintainer-managed reserved-terms list. If a check flags your change, reword it — or ask a maintainer if it isn't clear why. The checks run locally too: the pre-commit hook scans staged changes and your branch name, and the commit-msg hook scans the message. If a line legitimately needs wording a check objects to (prose *about* these topics, say), put a `content-policy: allow-next-line` comment above it and mention why in the PR. ## License By contributing, you agree that your contributions are licensed under the project's [MIT license](LICENSE).