fix: initialize the leaderboard only on initial generateGrid or updating the level

This commit is contained in:
ayo 2026-04-02 21:43:15 +02:00
parent 82b74dcbe2
commit 964268c311
2 changed files with 13 additions and 19 deletions

View file

@ -15,7 +15,6 @@ const TEST_MODE = false // set to true if you want to test the game with visual
const VERSION = import.meta.env.MODE === 'development' ? 'dev' : `v${pkg.version}`
const MOBILE_BUSY_DELAY = 250
const PC_BUSY_DELAY = 500
const CASUAL_MODE = false
/**
* Create Minesweeper game board
@ -88,7 +87,7 @@ export const Minesweeper = function(appId) {
appElement.append(headingElement, gameBoard)
appElement.append(initializeSourceLink())
}
generateGrid()
generateGrid(true)
}
function initializeSourceLink() {
@ -122,7 +121,7 @@ export const Minesweeper = function(appId) {
const resetButton = document.createElement('button')
resetButton.innerText = 'Reset'
resetButton.onmousedown = () => location.reload()
resetButton.onmousedown = () => generateGrid()
footBar.append(resetButton)
let levelsDropdown = document.createElement('select')
@ -189,11 +188,11 @@ export const Minesweeper = function(appId) {
function updateSetting(key) {
setting = levels[key]
storageService.saveToLocal('setting', setting)
generateGrid()
generateGrid(true)
}
function generateGrid() {
function generateGrid(initial = false) {
firstClick = true
grid.innerHTML = ''
grid.oncontextmenu = () => false
@ -226,9 +225,8 @@ export const Minesweeper = function(appId) {
appElement.style.margin = '0 auto'
}
if (!CASUAL_MODE) {
if (initial)
initializeLeaderBoard()
}
timerService.initialize(timerDisplay)
updateFlagsCountDisplay()

View file

@ -13,7 +13,6 @@ export class LeaderBoardService {
timerService = new TimerService()
loggerService = new LoggerService()
user = new UserService()
previousLevel
/**
*
@ -55,18 +54,15 @@ export class LeaderBoardService {
async update(level, title) {
const displayElement = document.createElement('div')
if (level !== this.previousLevel) {
this.previousLevel = level
this.lastPlace = Number.MAX_SAFE_INTEGER
this.lastPlace = Number.MAX_SAFE_INTEGER
const q = query(
collection(this.store, 'mw-leaders', level, 'games'),
orderBy('time'),
limit(10)
)
this.topListSnapshot = await getDocs(q)
this.renderList(displayElement, title, this.topListSnapshot.docs)
}
const q = query(
collection(this.store, 'mw-leaders', level, 'games'),
orderBy('time'),
limit(10)
)
this.topListSnapshot = await getDocs(q)
this.renderList(displayElement, title, this.topListSnapshot.docs)
return displayElement
}