perf: render timer less frequently
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parent
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commit
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3 changed files with 103 additions and 15 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,5 +1,7 @@
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node_modules/
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dist/
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.claude
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*.*~
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*.*swp
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@ -1,4 +1,4 @@
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import { describe, it, expect } from 'vitest'
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest'
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import { TimerService } from '../utils/timer/timer.js'
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describe('TimerService.pretty', () => {
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@ -31,3 +31,65 @@ describe('TimerService.clean', () => {
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expect(timer.clean('05', ':')).toBe('05:')
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})
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})
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describe('TimerService rendering', () => {
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let display
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beforeEach(() => {
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vi.useFakeTimers()
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display = document.createElement('span')
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})
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afterEach(() => {
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vi.useRealTimers()
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})
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it('shows 0 before the timer starts', () => {
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const timer = new TimerService()
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timer.initialize(display)
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expect(display.innerHTML).toBe('0')
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})
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it('drives updates with requestAnimationFrame, not a 1ms interval', () => {
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const raf = vi.spyOn(window, 'requestAnimationFrame')
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const interval = vi.spyOn(window, 'setInterval')
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const timer = new TimerService()
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timer.initialize(display)
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timer.start()
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expect(raf).toHaveBeenCalled()
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expect(interval).not.toHaveBeenCalled()
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})
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it('only touches the DOM when the displayed value changes', () => {
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const timer = new TimerService()
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timer.initialize(display)
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timer.start()
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let writes = 0
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const span = { set innerHTML(_v) { writes++ } }
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timer.display = span
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// Same tenth-of-a-second value across frames -> a single DOM write.
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timer.time = 1500
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timer.render()
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timer.render()
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timer.render()
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expect(writes).toBe(1)
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// A new value -> one more write.
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timer.time = 1600
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timer.render()
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expect(writes).toBe(2)
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})
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it('returns the elapsed time in milliseconds from stop()', () => {
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const timer = new TimerService()
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timer.initialize(display)
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timer.start()
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vi.advanceTimersByTime(2500)
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timer.tick()
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expect(timer.stop()).toBe(2500)
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})
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})
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@ -1,11 +1,11 @@
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import { LoggerService } from '../logger/logger'
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const INTERVAL = 1
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export class TimerService {
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constructor() {
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this.loggerService = new LoggerService()
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this.time = 0
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this.rendered = undefined
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}
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initialize(el) {
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@ -13,33 +13,58 @@ export class TimerService {
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this.display = el
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this.startTime = undefined
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if (this.id) {
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if (this.id !== undefined) {
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this.stop()
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}
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this.updateDisplay()
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this.time = 0
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this.render()
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}
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start() {
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if (this.running || !this.display) return
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this.running = true
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this.startTime = new Date().getTime()
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this.id = window.setInterval(() => this.updateDisplay(), INTERVAL)
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this.loggerService.debug(`started timer id: ${this.id}`)
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this.startTime = Date.now()
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this.tick()
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this.loggerService.debug('started timer')
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}
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stop() {
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this.running = false
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clearInterval(this.id)
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this.loggerService.debug(`stopped timer id: ${this.id}`)
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if (this.id !== undefined) {
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window.cancelAnimationFrame(this.id)
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}
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this.id = undefined
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this.loggerService.debug('stopped timer')
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return this.time
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}
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updateDisplay() {
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let currentTime = new Date().getTime() - this.startTime
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this.time = Math.floor(currentTime / INTERVAL)
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this.display.innerHTML = this.pretty(this.time) || '0'
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/**
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* Recompute the elapsed time and schedule the next frame.
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* Driven by requestAnimationFrame so it aligns with the browser's paint
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* cadence and pauses automatically when the tab is hidden — instead of the
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* old fixed 1ms interval that fired ~1000 times a second.
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*/
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tick() {
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this.time = Date.now() - this.startTime
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this.render()
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if (this.running) {
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this.id = window.requestAnimationFrame(() => this.tick())
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}
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}
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/**
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* Write to the DOM only when the visible value actually changes. The display
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* has 100ms (tenths-of-a-second) resolution, so most frames are a no-op and
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* cost no reflow.
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*/
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render() {
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if (!this.display) return
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const text = this.pretty(this.time) || '0'
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if (text !== this.rendered) {
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this.display.innerHTML = text
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this.rendered = text
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}
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}
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pretty(duration) {
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@ -60,4 +85,3 @@ export class TimerService {
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return (str === '00') ? '' : `${str}${separator}`
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}
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}
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