refactor: remove logs for using firebase modular API
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1 changed files with 1 additions and 6 deletions
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@ -38,7 +38,6 @@ export class LeaderBoardService {
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appId: "1:113827947104:web:b176f746d8358302c51905",
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appId: "1:113827947104:web:b176f746d8358302c51905",
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measurementId: "G-LZRDY0TG46"
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measurementId: "G-LZRDY0TG46"
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};
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};
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console.log('Initializing firebase app...');
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const app = initializeApp(config);
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const app = initializeApp(config);
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this._store = getFirestore(app);
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this._store = getFirestore(app);
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@ -46,7 +45,6 @@ export class LeaderBoardService {
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getDoc(configRef)
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getDoc(configRef)
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.then(res => {
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.then(res => {
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this.configuration = res.data()
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this.configuration = res.data()
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console.log('Received config', this.configuration)
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})
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})
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}
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}
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@ -57,7 +55,6 @@ export class LeaderBoardService {
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async update(level, displayElement, title) {
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async update(level, displayElement, title) {
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if (level !== this.previousLevel) {
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if (level !== this.previousLevel) {
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console.log('updating leaderboard...')
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this.loadingService.addLoading(displayElement);
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this.loadingService.addLoading(displayElement);
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this.previousLevel = level;
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this.previousLevel = level;
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this.lastPlace = Number.MAX_SAFE_INTEGER;
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this.lastPlace = Number.MAX_SAFE_INTEGER;
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@ -111,7 +108,7 @@ export class LeaderBoardService {
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nameElement.style.cursor = 'pointer';
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nameElement.style.cursor = 'pointer';
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nameElement.style.fontWeight = 'bold';
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nameElement.style.fontWeight = 'bold';
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nameElement.style.fontStyle = 'italic';
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nameElement.style.fontStyle = 'italic';
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nameElement.onmousedown = () => console.log(game.data());
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// nameElement.onmousedown = () => console.log(game.data());
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const indexElement = document.createElement('div');
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const indexElement = document.createElement('div');
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indexElement.innerText = `#${i++}`;
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indexElement.innerText = `#${i++}`;
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@ -143,11 +140,9 @@ export class LeaderBoardService {
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data[gameId] = game;
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data[gameId] = game;
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const sessionRef = doc(this.store, 'mw-all', this.user.browserId, 'games', sessionId)
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const sessionRef = doc(this.store, 'mw-all', this.user.browserId, 'games', sessionId)
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console.log('adding a session in mw-all...', data)
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await setDoc(sessionRef, data, {merge: true})
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await setDoc(sessionRef, data, {merge: true})
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if (this.configuration && game.status === this.configuration.passingStatus && game[key] < this.lastPlace) {
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if (this.configuration && game.status === this.configuration.passingStatus && game[key] < this.lastPlace) {
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console.log('setting score...', data)
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let name = window.prompt(this.configuration.message);
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let name = window.prompt(this.configuration.message);
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if (!name) {
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if (!name) {
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name = 'Anonymous';
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name = 'Anonymous';
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