369 lines
9.5 KiB
JavaScript
369 lines
9.5 KiB
JavaScript
import { html, css, render } from 'lit';
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import { LocalizeMixin } from '@lion/ui/localize-no-side-effects.js';
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import { LionInput } from '@lion/ui/input.js';
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import { IsNumber, MinNumber, MaxNumber } from '@lion/ui/form-core.js';
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import { localizeNamespaceLoader } from './localizeNamespaceLoader.js';
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/**
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* @typedef {import('lit').RenderOptions} RenderOptions
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*/
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/**
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* `LionInputStepper` is a class for custom input-stepper element (`<lion-input-stepper>` web component).
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*
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* @customElement lion-input-stepper
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*/
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export class LionInputStepper extends LocalizeMixin(LionInput) {
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static get styles() {
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return [
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...super.styles,
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css`
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.input-group__container > .input-group__input ::slotted(.form-control) {
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text-align: center;
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}
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`,
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];
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}
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/** @type {any} */
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static get properties() {
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return {
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min: {
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type: Number,
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reflect: true,
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},
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max: {
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type: Number,
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reflect: true,
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},
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step: {
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type: Number,
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reflect: true,
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},
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};
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}
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static localizeNamespaces = [
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{ 'lion-input-stepper': localizeNamespaceLoader },
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...super.localizeNamespaces,
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];
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/**
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* @returns {number}
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*/
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get currentValue() {
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return parseFloat(this.value) || 0;
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}
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get _inputNode() {
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return /** @type {HTMLInputElement} */ (super._inputNode);
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}
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constructor() {
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super();
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/** @param {string} modelValue */
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this.parser = modelValue => parseFloat(modelValue);
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this.min = Infinity;
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this.max = Infinity;
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this.step = 1;
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this.values = {
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max: this.max,
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min: this.min,
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step: this.step,
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};
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this.__increment = this.__increment.bind(this);
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this.__decrement = this.__decrement.bind(this);
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this.__boundOnLeaveButton = this._onLeaveButton.bind(this);
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}
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connectedCallback() {
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super.connectedCallback();
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this.values = {
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max: this.max,
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min: this.min,
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step: this.step,
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};
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this.role = 'spinbutton';
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this.addEventListener('keydown', this.__keyDownHandler);
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this._inputNode.setAttribute('inputmode', 'decimal');
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this._inputNode.setAttribute('autocomplete', 'off');
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this.__setDefaultValidators();
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this.__toggleSpinnerButtonsState();
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}
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disconnectedCallback() {
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super.disconnectedCallback();
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this.removeEventListener('keydown', this.__keyDownHandler);
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}
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/** @param {import('lit').PropertyValues } changedProperties */
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updated(changedProperties) {
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super.updated(changedProperties);
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if (changedProperties.has('modelValue')) {
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this.__toggleSpinnerButtonsState();
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}
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if (changedProperties.has('min')) {
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this._inputNode.min = `${this.min}`;
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this.values.min = this.min;
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this.__toggleSpinnerButtonsState();
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}
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if (changedProperties.has('max')) {
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this._inputNode.max = `${this.max}`;
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this.values.max = this.max;
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this.__toggleSpinnerButtonsState();
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}
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if (changedProperties.has('step')) {
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this._inputNode.step = `${this.step}`;
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this.values.step = this.step;
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}
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if (changedProperties.has('_ariaLabelledNodes')) {
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this.__reflectAriaAttrToSpinButton('aria-labelledby', this._ariaLabelledNodes);
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}
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if (changedProperties.has('_ariaDescribedNodes')) {
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this.__reflectAriaAttrToSpinButton('aria-describedby', this._ariaDescribedNodes);
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}
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}
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get slots() {
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return {
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...super.slots,
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prefix: () => this.__getDecrementButtonNode(),
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suffix: () => this.__getIncrementButtonNode(),
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};
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}
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/**
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* Based on FormControlMixin __reflectAriaAttr()
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*
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* Will handle help text, validation feedback and character counter,
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* prefix/suffix/before/after (if they contain data-description flag attr).
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* Also, contents of id references that will be put in the <lion-field>._ariaDescribedby property
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* from an external context, will be read by a screen reader.
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* @param {string} attrName
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* @param {Element[]} nodes
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* @private
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*/
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__reflectAriaAttrToSpinButton(attrName, nodes) {
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const string = nodes.map(n => n.id).join(' ');
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this.setAttribute(attrName, string);
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}
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/**
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* Set aria labels and apply validators
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* @private
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*/
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__setDefaultValidators() {
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const validators = /** @type {(IsNumber| MaxNumber | MinNumber)[]} */ (
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[
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new IsNumber(),
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this.min !== Infinity ? new MinNumber(this.min) : null,
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this.max !== Infinity ? new MaxNumber(this.max) : null,
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].filter(validator => validator !== null)
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);
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this.defaultValidators.push(...validators);
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}
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/**
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* Update values on keyboard arrow up and down event
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* @param {KeyboardEvent} ev - keyboard event
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* @private
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*/
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__keyDownHandler(ev) {
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if (ev.key === 'ArrowUp') {
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this.__increment();
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}
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if (ev.key === 'ArrowDown') {
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this.__decrement();
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}
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}
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/**
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* Toggle disabled state for the buttons
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* @private
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*/
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__toggleSpinnerButtonsState() {
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const { min, max } = this.values;
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const decrementButton = this.__getSlot('prefix');
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const incrementButton = this.__getSlot('suffix');
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const disableIncrementor = this.currentValue >= max && max !== Infinity;
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const disableDecrementor = this.currentValue <= min && min !== Infinity;
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if (
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(disableDecrementor && decrementButton === document.activeElement) ||
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(disableIncrementor && incrementButton === document.activeElement)
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) {
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this._inputNode.focus();
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}
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decrementButton[disableDecrementor ? 'setAttribute' : 'removeAttribute']('disabled', 'true');
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incrementButton[disableIncrementor ? 'setAttribute' : 'removeAttribute']('disabled', 'true');
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this.setAttribute('aria-valuenow', `${this.currentValue}`);
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}
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/**
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* Get slotted element
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* @param {String} slotName - slot name
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* @returns {HTMLButtonElement|Object}
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* @private
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*/
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__getSlot(slotName) {
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return (
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/** @type {HTMLElement[]} */ (Array.from(this.children)).find(
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child => child.slot === slotName,
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) || {}
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);
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}
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/**
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* Increment the value based on given step or default step value is 1
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* @private
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*/
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__increment() {
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const { step, min, max } = this.values;
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const newValue = this.currentValue + step;
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if (newValue <= max || max === Infinity) {
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this.value = newValue < min && min !== Infinity ? `${min}` : `${newValue}`;
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this.__toggleSpinnerButtonsState();
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this._proxyInputEvent();
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}
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}
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/**
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* Decrement the value based on given step or default step value is 1
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* @private
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*/
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__decrement() {
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const { step, min, max } = this.values;
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const newValue = this.currentValue - step;
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if (newValue >= min || min === Infinity) {
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this.value = newValue > max && max !== Infinity ? `${max}` : `${newValue}`;
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this.__toggleSpinnerButtonsState();
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this._proxyInputEvent();
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}
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}
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/**
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* Get the increment button node
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* @returns {Element|null}
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* @private
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*/
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__getIncrementButtonNode() {
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const renderParent = document.createElement('div');
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render(
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this._incrementorTemplate(),
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renderParent,
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/** @type {RenderOptions} */ ({
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scopeName: this.localName,
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eventContext: this,
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}),
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);
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return renderParent.firstElementChild;
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}
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/**
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* Get the decrement button node
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* @returns {Element|null}
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* @private
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*/
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__getDecrementButtonNode() {
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const renderParent = document.createElement('div');
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render(
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this._decrementorTemplate(),
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renderParent,
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/** @type {RenderOptions} */ ({
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scopeName: this.localName,
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eventContext: this,
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}),
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);
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return renderParent.firstElementChild;
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}
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/**
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* Toggle +/- buttons on change
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* @override
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* @protected
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*/
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_onChange() {
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super._onChange();
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this.__toggleSpinnerButtonsState();
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}
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/**
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* Get the decrementor button sign template
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* @returns {String|import('lit').TemplateResult}
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* @protected
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*/
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// eslint-disable-next-line class-methods-use-this
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_decrementorSignTemplate() {
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return '-';
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}
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/**
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* Get the incrementor button sign template
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* @returns {String|import('lit').TemplateResult}
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* @protected
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*/
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// eslint-disable-next-line class-methods-use-this
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_incrementorSignTemplate() {
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return '+';
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}
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/**
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* Get the increment button template
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* @returns {import('lit').TemplateResult}
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* @protected
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*/
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_decrementorTemplate() {
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return html`
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<button
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?disabled=${this.disabled || this.readOnly}
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@click=${this.__decrement}
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@blur=${this.__boundOnLeaveButton}
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type="button"
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aria-label="${this.msgLit('lion-input-stepper:decrease')}"
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>
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${this._decrementorSignTemplate()}
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</button>
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`;
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}
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/**
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* Get the decrement button template
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* @returns {import('lit').TemplateResult}
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* @protected
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*/
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_incrementorTemplate() {
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return html`
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<button
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?disabled=${this.disabled || this.readOnly}
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@click=${this.__increment}
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@blur=${this.__boundOnLeaveButton}
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type="button"
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aria-label="${this.msgLit('lion-input-stepper:increase')}"
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>
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${this._incrementorSignTemplate()}
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</button>
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`;
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}
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/**
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* Redispatch leave event on host when catching leave event
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* on the incrementor and decrementor button.
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*
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* This redispatched leave event will be caught by
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* InteractionStateMixin to set "touched" state to true.
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*
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* Interacting with the buttons is "user interactions"
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* the same way as focusing + blurring the field (native input)
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*/
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_onLeaveButton() {
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this.dispatchEvent(new Event(this._leaveEvent));
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}
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}
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