kitty/kitty
2017-09-15 10:45:16 +05:30
..
fonts Remove all python threading related code 2017-09-15 10:45:10 +05:30
__init__.py Remove unused code and pep8 2017-01-09 11:10:41 +05:30
border_fragment.glsl Move the border shaders into their own files 2017-09-15 10:45:08 +05:30
border_vertex.glsl Move the border shaders into their own files 2017-09-15 10:45:08 +05:30
borders.py Remove all python threading related code 2017-09-15 10:45:10 +05:30
boss.py Get rid of update_screen 2017-09-15 10:45:15 +05:30
cell_fragment.glsl Ensure line numbers reported by the GLSL compiler are correct 2017-09-15 10:45:08 +05:30
cell_vertex.glsl Fix incorrect decoration colors 2017-09-15 10:45:16 +05:30
char_grid.py Pass cell data to GPU directly 2017-09-15 10:45:16 +05:30
charsets.c More charset fixes 2016-11-30 23:36:10 +05:30
child-monitor.c Fix main_loop() not returning NULL when an error has occurred 2017-09-15 10:45:15 +05:30
child.py Forgot to close stdin_read_fd in the master process 2017-09-15 10:45:14 +05:30
client.py Replay set_dynamic_color and set_color_table_color 2017-08-04 20:47:59 +05:30
cocoa_window.m Fix #122 2017-09-13 14:20:20 +05:30
colors.c Dont send the color table to the GPU on every frame 2017-09-15 10:45:09 +05:30
config.py ... 2017-09-15 10:45:07 +05:30
constants.py Make reading into the screen read buffer more efficient 2017-09-15 10:45:11 +05:30
control-codes.h Ignore PM and APC control codes 2017-01-20 13:31:05 +05:30
core_text.h Function to get all fonts on macOS 2017-08-24 15:05:42 +05:30
core_text.m macOS: Fix selecting fonts using full names (including sub-family) not working 2017-08-24 19:16:12 +05:30
cursor.c Track cursor color as a property of Screen not Cursor 2017-05-17 09:27:38 +05:30
cursor_fragment.glsl Ensure line numbers reported by the GLSL compiler are correct 2017-09-15 10:45:08 +05:30
cursor_vertex.glsl Ensure line numbers reported by the GLSL compiler are correct 2017-09-15 10:45:08 +05:30
data-types.c Pass cell data to GPU directly 2017-09-15 10:45:16 +05:30
data-types.h Pass cell data to GPU directly 2017-09-15 10:45:16 +05:30
fontconfig.c Linux: Use libfontconfig directly instead of calling fc-match 2017-02-08 21:52:10 +05:30
freetype.c Remove GIL management code since it is no longer needed 2017-09-15 10:45:11 +05:30
gl.h Pass cell data to GPU directly 2017-09-15 10:45:16 +05:30
glfw.c Remove the support for multiple top-level glfw windows 2017-09-15 10:45:16 +05:30
glfw.h macOS: Show the current window title in the global menu bar 2017-08-22 22:46:46 +05:30
history.c Directly copy the sprite positions into the GPU buffer 2017-09-15 10:45:15 +05:30
key_encoding.py No need ot build the key map on every startup 2017-02-11 10:48:36 +05:30
keys.py Fix incorrect full keyboard mode escape codes 2017-09-15 10:44:56 +05:30
kitty.conf Note about interaction of cursor_blink_time and repaint_delay 2017-09-15 10:45:13 +05:30
layout.py Option for window padding 2017-06-05 23:57:17 +05:30
line-buf.c Directly copy the sprite positions into the GPU buffer 2017-09-15 10:45:15 +05:30
line.c Track sprite positions in the Cell structure 2017-09-15 10:45:15 +05:30
lineops.h Directly copy the sprite positions into the GPU buffer 2017-09-15 10:45:15 +05:30
main.py Move the main loop into the C module 2017-09-15 10:45:12 +05:30
modes.h Allow clients to query if the terminal emulator support styled underlines 2017-02-10 16:00:51 +05:30
mouse.py Fix incorrect escape codes generated when using the obsolete "normal" mouse protocol. 2017-08-04 20:09:18 +05:30
parser.c Initial attempt at moving all threading code into a single file 2017-09-15 10:45:10 +05:30
rewrap.h Remove GIL management code since it is no longer needed 2017-09-15 10:45:11 +05:30
rgb.py Generate X11 RGB color name table from rgb.txt 2017-05-17 07:38:56 +05:30
screen.c Pass cell data to GPU directly 2017-09-15 10:45:16 +05:30
session.py Allow naming of session tabs 2016-12-07 09:39:43 +05:30
shaders.py Fix a couple of bugs in the buffer map API 2017-09-15 10:45:15 +05:30
sprites.c Pass cell data to GPU directly 2017-09-15 10:45:16 +05:30
sprites.h Ensure GIL is not released when rendering sprites 2017-09-15 10:45:10 +05:30
tabs.py Pass cell data to GPU directly 2017-09-15 10:45:16 +05:30
terminfo.py Implement DECCKM 2017-02-05 15:30:16 +05:30
timers.c Make using the timer for wakeups more efficient 2017-09-15 10:45:14 +05:30
unicode-data.h ... 2016-11-19 14:41:40 +05:30
utils.py Move signal handling code into the C module 2017-09-15 10:45:11 +05:30
wcwidth9.h Add an option to use a modern wcwidth() instead of the system one 2017-01-12 19:28:51 +05:30
window.py Get rid of update_screen 2017-09-15 10:45:15 +05:30