last rendered cursor_bg color and re-use it when trail rendering
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25caf90a80
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fe63c6ddfd
2 changed files with 5 additions and 3 deletions
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@ -97,6 +97,7 @@ typedef struct {
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struct {
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unsigned int cursor_x, cursor_y, scrolled_by;
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index_type lines, columns;
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color_type cursor_bg;
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} last_rendered;
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bool is_dirty, scroll_changed, reload_all_gpu_data;
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Cursor *cursor;
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@ -385,6 +385,9 @@ cell_update_uniform_block(ssize_t vao_idx, Screen *screen, int uniform_buffer, c
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#undef COLOR
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rd->url_color = OPT(url_color); rd->url_style = OPT(url_style);
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// store last rendered cursor color for trail rendering
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screen->last_rendered.cursor_bg = rd->cursor_bg;
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unmap_vao_buffer(vao_idx, uniform_buffer); rd = NULL;
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}
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@ -1154,9 +1157,7 @@ draw_cursor_trail(CursorTrail *trail) {
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glUniform2fv(trail_program_layout.uniforms.cursor_edge_x, 1, trail->cursor_edge_x);
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glUniform2fv(trail_program_layout.uniforms.cursor_edge_y, 1, trail->cursor_edge_y);
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ColorProfile *cp = trail->screen->color_profile;
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color_type color = colorprofile_to_color(cp, cp->overridden.cursor_color, cp->configured.cursor_color).rgb;
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color_vec3(trail_program_layout.uniforms.trail_color, color);
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color_vec3(trail_program_layout.uniforms.trail_color, trail->screen->last_rendered.cursor_bg);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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