Remove incorrect setting of bgimage unit in graphics program
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@ -541,7 +541,6 @@ set_cell_uniforms(float current_inactive_text_alpha, bool force) {
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cell_uniform_data.amask_premult_loc = glGetUniformLocation(program_id(GRAPHICS_ALPHA_MASK_PROGRAM), "alpha_mask_premult");
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#define S(prog, name, val, type) { bind_program(prog); glUniform##type(glGetUniformLocation(program_id(prog), #name), val); }
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S(GRAPHICS_PROGRAM, image, GRAPHICS_UNIT, 1i);
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S(GRAPHICS_PROGRAM, image, BGIMAGE_UNIT, 1i);
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S(GRAPHICS_PREMULT_PROGRAM, image, GRAPHICS_UNIT, 1i);
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S(CELL_PROGRAM, sprites, SPRITE_MAP_UNIT, 1i); S(CELL_FG_PROGRAM, sprites, SPRITE_MAP_UNIT, 1i);
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S(CELL_PROGRAM, dim_opacity, OPT(dim_opacity), 1f); S(CELL_FG_PROGRAM, dim_opacity, OPT(dim_opacity), 1f);
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