Get rid of the closerange() on exit entirely
Not needed.
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1 changed files with 1 additions and 3 deletions
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@ -11,7 +11,7 @@
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from .config import load_config, load_cached_values, cached_values, save_cached_values
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from .constants import appname, str_version, config_dir, viewport_size, isosx
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from .constants import appname, str_version, config_dir, viewport_size
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from .layout import all_layouts
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from .boss import Boss
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from .shaders import GL_VERSION
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@ -159,5 +159,3 @@ def main():
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run_app(opts, args)
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finally:
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glfw_terminate()
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if not isosx:
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os.closerange(3, 100)
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