Add dynamic color enum defines to shader
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4 changed files with 20 additions and 0 deletions
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@ -12,6 +12,10 @@
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#define MARK_MASK {MARK_MASK}
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#define USE_SELECTION_FG
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#define NUM_COLORS 256
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#define COLOR_NOT_SET {COLOR_NOT_SET}
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#define COLOR_IS_SPECIAL {COLOR_IS_SPECIAL}
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#define COLOR_IS_RGB {COLOR_IS_RGB}
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#define COLOR_IS_INDEX {COLOR_IS_INDEX}
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#if {ONLY_BACKGROUND} == 1
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#define ONLY_BACKGROUND
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@ -860,6 +860,10 @@ PyInit_fast_data_types(void) {
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PyModule_AddIntMacro(m, ESC_DCS);
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PyModule_AddIntMacro(m, ESC_PM);
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PyModule_AddIntMacro(m, TEXT_SIZE_CODE);
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PyModule_AddIntMacro(m, COLOR_NOT_SET);
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PyModule_AddIntMacro(m, COLOR_IS_SPECIAL);
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PyModule_AddIntMacro(m, COLOR_IS_INDEX);
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PyModule_AddIntMacro(m, COLOR_IS_RGB);
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#ifdef __APPLE__
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// Apple says its SHM_NAME_MAX but SHM_NAME_MAX is not actually declared in typical CrApple style.
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// This value is based on experimentation and from qsharedmemory.cpp in Qt
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@ -16,6 +16,10 @@ from kitty.typing_compat import EdgeLiteral, NotRequired, ReadableBuffer, Writea
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SCALE_BITS: int
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WIDTH_BITS: int
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SUBSCALE_BITS: int
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COLOR_IS_SPECIAL: int
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COLOR_NOT_SET: int
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COLOR_IS_RGB: int
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COLOR_IS_INDEX: int
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GLFW_LAYER_SHELL_NONE: int
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GLFW_LAYER_SHELL_PANEL: int
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GLFW_LAYER_SHELL_TOP: int
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@ -15,6 +15,10 @@
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CELL_BG_PROGRAM,
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CELL_FG_PROGRAM,
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CELL_PROGRAM,
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COLOR_IS_INDEX,
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COLOR_IS_RGB,
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COLOR_IS_SPECIAL,
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COLOR_NOT_SET,
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DECORATION,
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DECORATION_MASK,
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DIM,
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@ -178,6 +182,10 @@ def __call__(self, allow_recompile: bool = False) -> None:
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MARK_SHIFT=MARK,
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MARK_MASK=MARK_MASK,
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DECORATION_MASK=DECORATION_MASK,
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COLOR_NOT_SET=COLOR_NOT_SET,
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COLOR_IS_SPECIAL=COLOR_IS_SPECIAL,
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COLOR_IS_INDEX=COLOR_IS_INDEX,
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COLOR_IS_RGB=COLOR_IS_RGB,
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)
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def resolve_cell_defines(only_fg: int, only_bg: int, src: str) -> str:
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