Move loading of shader programs into shaders module
This commit is contained in:
parent
9f377c5ccb
commit
97746a26f5
4 changed files with 121 additions and 116 deletions
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@ -123,6 +123,7 @@
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from .os_window_size import initial_window_size_func
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from .rgb import color_from_int
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from .session import Session, create_sessions, get_os_window_sizing_data
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from .shaders import load_shader_programs
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from .tabs import SpecialWindow, SpecialWindowInstance, Tab, TabDict, TabManager
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from .types import _T, AsyncResponse, SingleInstanceData, WindowSystemMouseEvent, ac
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from .typing import PopenType, TypedDict
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@ -148,7 +149,7 @@
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startup_notification_handler,
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which,
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)
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from .window import CommandOutput, CwdRequest, Window, load_shader_programs
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from .window import CommandOutput, CwdRequest, Window
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if TYPE_CHECKING:
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from .rc.base import ResponseType
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@ -50,6 +50,7 @@
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from .options.utils import DELETE_ENV_VAR
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from .os_window_size import initial_window_size_func
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from .session import create_sessions, get_os_window_sizing_data
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from .shaders import load_shader_programs
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from .types import SingleInstanceData
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from .utils import (
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cleanup_ssh_control_masters,
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@ -61,7 +62,6 @@
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startup_notification_handler,
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unix_socket_paths,
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)
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from .window import load_shader_programs
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def set_custom_ibeam_cursor() -> None:
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121
kitty/shaders.py
121
kitty/shaders.py
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@ -2,11 +2,34 @@
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# License: GPLv3 Copyright: 2023, Kovid Goyal <kovid at kovidgoyal.net>
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import re
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from functools import lru_cache
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from typing import Callable, Iterator, Optional
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from functools import lru_cache, partial
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from typing import Any, Callable, Iterator, Optional
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from .constants import read_kitty_resource
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from .fast_data_types import GLSL_VERSION, compile_program
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from .fast_data_types import (
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BGIMAGE_PROGRAM,
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BLIT_PROGRAM,
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CELL_BG_PROGRAM,
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CELL_FG_PROGRAM,
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CELL_PROGRAM,
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CELL_SPECIAL_PROGRAM,
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DECORATION,
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DECORATION_MASK,
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DIM,
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GLSL_VERSION,
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GRAPHICS_ALPHA_MASK_PROGRAM,
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GRAPHICS_PREMULT_PROGRAM,
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GRAPHICS_PROGRAM,
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MARK,
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MARK_MASK,
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NUM_UNDERLINE_STYLES,
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REVERSE,
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STRIKETHROUGH,
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TINT_PROGRAM,
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compile_program,
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get_options,
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init_cell_program,
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)
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def identity(x: str) -> str:
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@ -55,3 +78,95 @@ def compile(self, program_id: int, allow_recompile: bool = False) -> None:
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@lru_cache(maxsize=64)
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def program_for(name: str) -> Program:
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return Program(name)
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def multi_replace(src: str, **replacements: Any) -> str:
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r = {k: str(v) for k, v in replacements.items()}
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def sub(m: 're.Match[str]') -> str:
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return r.get(m.group(1), m.group(1))
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return re.sub(r'\{([A-Z_]+)\}', sub, src)
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class LoadShaderPrograms:
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text_fg_override_threshold: float = 0
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text_old_gamma: bool = False
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semi_transparent: bool = False
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@property
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def needs_recompile(self) -> bool:
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opts = get_options()
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return opts.text_fg_override_threshold != self.text_fg_override_threshold or (opts.text_composition_strategy == 'legacy') != self.text_old_gamma
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def recompile_if_needed(self) -> None:
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if self.needs_recompile:
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self(self.semi_transparent, allow_recompile=True)
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def __call__(self, semi_transparent: bool = False, allow_recompile: bool = False) -> None:
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self.semi_transparent = semi_transparent
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opts = get_options()
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self.text_old_gamma = opts.text_composition_strategy == 'legacy'
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self.text_fg_override_threshold = max(0, min(opts.text_fg_override_threshold, 100)) * 0.01
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program_for('blit').compile(BLIT_PROGRAM, allow_recompile)
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cell = program_for('cell')
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def resolve_cell_vertex_defines(which: str, v: str) -> str:
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v = multi_replace(
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v,
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WHICH_PROGRAM=which,
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REVERSE_SHIFT=REVERSE,
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STRIKE_SHIFT=STRIKETHROUGH,
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DIM_SHIFT=DIM,
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DECORATION_SHIFT=DECORATION,
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MARK_SHIFT=MARK,
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MARK_MASK=MARK_MASK,
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DECORATION_MASK=DECORATION_MASK,
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STRIKE_SPRITE_INDEX=NUM_UNDERLINE_STYLES + 1,
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)
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if semi_transparent:
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v = v.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
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return v
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def resolve_cell_fragment_defines(which: str, f: str) -> str:
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f = f.replace('{WHICH_PROGRAM}', which)
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if self.text_fg_override_threshold != 0.:
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f = f.replace('#define NO_FG_OVERRIDE', f'#define FG_OVERRIDE {self.text_fg_override_threshold}')
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if self.text_old_gamma:
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f = f.replace('#define TEXT_NEW_GAMMA', '#define TEXT_OLD_GAMMA')
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if semi_transparent:
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f = f.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
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return f
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for which, p in {
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'SIMPLE': CELL_PROGRAM,
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'BACKGROUND': CELL_BG_PROGRAM,
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'SPECIAL': CELL_SPECIAL_PROGRAM,
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'FOREGROUND': CELL_FG_PROGRAM,
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}.items():
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cell.apply_to_sources(
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vertex=partial(resolve_cell_vertex_defines, which),
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frag=partial(resolve_cell_fragment_defines, which),
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)
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cell.compile(p, allow_recompile)
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graphics = program_for('graphics')
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def resolve_graphics_fragment_defines(which: str, f: str) -> str:
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return f.replace('ALPHA_TYPE', which)
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for which, p in {
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'SIMPLE': GRAPHICS_PROGRAM,
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'PREMULT': GRAPHICS_PREMULT_PROGRAM,
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'ALPHA_MASK': GRAPHICS_ALPHA_MASK_PROGRAM,
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}.items():
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graphics.apply_to_sources(frag=partial(resolve_cell_fragment_defines, which))
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graphics.compile(p, allow_recompile)
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program_for('bgimage').compile(BGIMAGE_PROGRAM, allow_recompile)
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program_for('tint').compile(TINT_PROGRAM)
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init_cell_program()
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load_shader_programs = LoadShaderPrograms()
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111
kitty/window.py
111
kitty/window.py
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@ -42,34 +42,16 @@
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wakeup_io_loop,
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)
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from .fast_data_types import (
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BGIMAGE_PROGRAM,
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BLIT_PROGRAM,
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CELL_BG_PROGRAM,
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CELL_FG_PROGRAM,
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CELL_PROGRAM,
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CELL_SPECIAL_PROGRAM,
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CURSOR_BEAM,
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CURSOR_BLOCK,
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CURSOR_UNDERLINE,
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DCS,
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DECORATION,
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DECORATION_MASK,
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DIM,
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GLFW_MOD_CONTROL,
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GRAPHICS_ALPHA_MASK_PROGRAM,
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GRAPHICS_PREMULT_PROGRAM,
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GRAPHICS_PROGRAM,
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MARK,
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MARK_MASK,
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NO_CURSOR_SHAPE,
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NUM_UNDERLINE_STYLES,
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OSC,
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REVERSE,
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SCROLL_FULL,
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SCROLL_LINE,
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SCROLL_PAGE,
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STRIKETHROUGH,
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TINT_PROGRAM,
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Color,
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KeyEvent,
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Screen,
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@ -83,7 +65,6 @@
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get_boss,
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get_click_interval,
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get_options,
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init_cell_program,
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last_focused_os_window_id,
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mark_os_window_dirty,
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mouse_selection,
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@ -106,7 +87,6 @@
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)
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from .options.types import Options
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from .rgb import to_color
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from .shaders import program_for
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from .terminfo import get_capabilities
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from .types import MouseEvent, OverlayType, WindowGeometry, ac, run_once
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from .typing import BossType, ChildType, EdgeLiteral, TabType, TypedDict
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@ -362,97 +342,6 @@ def as_text(
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return ans
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def multi_replace(src: str, **replacements: Any) -> str:
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r = {k: str(v) for k, v in replacements.items()}
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def sub(m: 're.Match[str]') -> str:
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return r.get(m.group(1), m.group(1))
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return re.sub(r'\{([A-Z_]+)\}', sub, src)
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class LoadShaderPrograms:
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text_fg_override_threshold: float = 0
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text_old_gamma: bool = False
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semi_transparent: bool = False
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@property
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def needs_recompile(self) -> bool:
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opts = get_options()
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return opts.text_fg_override_threshold != self.text_fg_override_threshold or (opts.text_composition_strategy == 'legacy') != self.text_old_gamma
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def recompile_if_needed(self) -> None:
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if self.needs_recompile:
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self(self.semi_transparent, allow_recompile=True)
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def __call__(self, semi_transparent: bool = False, allow_recompile: bool = False) -> None:
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self.semi_transparent = semi_transparent
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opts = get_options()
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self.text_old_gamma = opts.text_composition_strategy == 'legacy'
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self.text_fg_override_threshold = max(0, min(opts.text_fg_override_threshold, 100)) * 0.01
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program_for('blit').compile(BLIT_PROGRAM, allow_recompile)
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cell = program_for('cell')
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def resolve_cell_vertex_defines(which: str, v: str) -> str:
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v = multi_replace(
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v,
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WHICH_PROGRAM=which,
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REVERSE_SHIFT=REVERSE,
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STRIKE_SHIFT=STRIKETHROUGH,
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DIM_SHIFT=DIM,
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DECORATION_SHIFT=DECORATION,
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MARK_SHIFT=MARK,
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MARK_MASK=MARK_MASK,
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DECORATION_MASK=DECORATION_MASK,
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STRIKE_SPRITE_INDEX=NUM_UNDERLINE_STYLES + 1,
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)
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if semi_transparent:
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v = v.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
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return v
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def resolve_cell_fragment_defines(which: str, f: str) -> str:
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f = f.replace('{WHICH_PROGRAM}', which)
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if self.text_fg_override_threshold != 0.:
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f = f.replace('#define NO_FG_OVERRIDE', f'#define FG_OVERRIDE {self.text_fg_override_threshold}')
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if self.text_old_gamma:
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f = f.replace('#define TEXT_NEW_GAMMA', '#define TEXT_OLD_GAMMA')
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if semi_transparent:
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f = f.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
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return f
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for which, p in {
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'SIMPLE': CELL_PROGRAM,
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'BACKGROUND': CELL_BG_PROGRAM,
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'SPECIAL': CELL_SPECIAL_PROGRAM,
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'FOREGROUND': CELL_FG_PROGRAM,
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}.items():
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cell.apply_to_sources(
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vertex=partial(resolve_cell_vertex_defines, which),
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frag=partial(resolve_cell_fragment_defines, which),
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)
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cell.compile(p, allow_recompile)
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graphics = program_for('graphics')
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def resolve_graphics_fragment_defines(which: str, f: str) -> str:
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return f.replace('ALPHA_TYPE', which)
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for which, p in {
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'SIMPLE': GRAPHICS_PROGRAM,
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'PREMULT': GRAPHICS_PREMULT_PROGRAM,
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'ALPHA_MASK': GRAPHICS_ALPHA_MASK_PROGRAM,
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}.items():
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graphics.apply_to_sources(frag=partial(resolve_cell_fragment_defines, which))
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graphics.compile(p, allow_recompile)
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program_for('bgimage').compile(BGIMAGE_PROGRAM, allow_recompile)
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program_for('tint').compile(TINT_PROGRAM)
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init_cell_program()
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load_shader_programs = LoadShaderPrograms()
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def setup_colors(screen: Screen, opts: Options) -> None:
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screen.color_profile.update_ansi_color_table(build_ansi_color_table(opts))
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