Call grman_update_layers

This commit is contained in:
Kovid Goyal 2017-10-04 15:39:31 +05:30
parent 96a9d64bcb
commit 3f615666df
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GPG key ID: 06BC317B515ACE7C
2 changed files with 5 additions and 0 deletions

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@ -78,3 +78,4 @@ PyTypeObject GraphicsManager_Type;
GraphicsManager* grman_realloc(GraphicsManager *, index_type lines, index_type columns);
void grman_clear(GraphicsManager*);
const char* grman_handle_command(GraphicsManager *self, const GraphicsCommand *g, const uint8_t *payload, Cursor *c, bool *is_dirty);
void grman_update_layers(GraphicsManager *self, unsigned int scrolled_by, float screen_left, float screen_top, float dx, float dy, unsigned int num_cols, unsigned int num_rows);

View file

@ -278,9 +278,13 @@ cell_prepare_to_render(ssize_t vao_idx, Screen *screen, GLfloat xstart, GLfloat
unmap_vao_buffer(vao_idx, selection_buffer); address = NULL;
}
grman_update_layers(screen->grman, screen->scrolled_by, xstart, ystart, dx, dy, screen->columns, screen->lines);
cell_update_uniform_block(vao_idx, screen, uniform_buffer, xstart, ystart, dx, dy, cursor);
ensure_sprite_map();
render_dirty_sprites(render_and_send_dirty_sprites);
bind_vao_uniform_buffer(vao_idx, uniform_buffer, cell_program_layouts[CELL_PROGRAM].render_data.index);
bind_vertex_array(vao_idx);
}