Add some more box-drawing characters from the "Geometric shapes" Unicode block
Fixes #7433
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3 changed files with 23 additions and 5 deletions
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@ -80,6 +80,8 @@ Detailed list of changes
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- Allow more types of alignment for :opt:`placement_strategy` (:pull:`7419`)
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- Add some more box-drawing characters from the "Geometric shapes" Unicode block (:iss:`7433`)
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0.34.1 [2024-04-19]
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -575,6 +575,9 @@ START_ALLOW_CASE_RANGE
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return BLANK_FONT;
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case 0x2500 ... 0x2573:
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case 0x2574 ... 0x259f:
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case 0x25d6 ... 0x25d7:
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case 0x25cb:
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case 0x25dc ... 0x25e5:
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case 0x2800 ... 0x28ff:
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case 0xe0b0 ... 0xe0bf: // powerline box drawing
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case 0xee00 ... 0xee0b: // fira code progress bar/spinner
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@ -611,14 +614,14 @@ static glyph_index
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box_glyph_id(char_type ch) {
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START_ALLOW_CASE_RANGE
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switch(ch) {
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case 0x2500 ... 0x259f:
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return ch - 0x2500; // IDs from 0x00 to 0x9f
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case 0x2500 ... 0x25ff:
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return ch - 0x2500; // IDs from 0x00 to 0xff
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case 0xe0b0 ... 0xee0b:
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return 0xa0 + ch - 0xe0b0; // IDs from 0xa0 to 0xd58
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return 0x100 + ch - 0xe0b0; // IDs from 0x100 to 0xe5b
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case 0x2800 ... 0x28ff:
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return 0xe00 + ch - 0x2800; // IDs from 0xe00 to 0xeff
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return 0xf00 + ch - 0x2800; // IDs from 0xf00 to 0xfff
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case 0x1fb00 ... 0x1fbae:
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return 0xf00 + ch - 0x1fb00; // IDs from 0xf00 to 0xfae
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return 0x1000 + ch - 0x1fb00; // IDs from 0x1000 to 0x10ae
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default:
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return 0xffff;
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}
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@ -1015,16 +1015,22 @@ def braille(buf: BufType, width: int, height: int, which: int = 0) -> None:
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'': [p(triangle, left=False)],
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'': [p(half_cross_line, which='tr'), p(half_cross_line, which='br')],
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'': [D],
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'◗': [D],
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'': [rounded_separator],
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'': [p(D, left=False)],
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'◖': [p(D, left=False)],
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'': [p(rounded_separator, left=False)],
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'': [p(corner_triangle, corner='bottom-left')],
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'◣': [p(corner_triangle, corner='bottom-left')],
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'': [cross_line],
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'': [p(corner_triangle, corner='bottom-right')],
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'◢': [p(corner_triangle, corner='bottom-right')],
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'': [p(cross_line, left=False)],
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'': [p(corner_triangle, corner='top-left')],
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'◤': [p(corner_triangle, corner='top-left')],
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'': [p(cross_line, left=False)],
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'': [p(corner_triangle, corner='top-right')],
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'◥': [p(corner_triangle, corner='top-right')],
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'': [cross_line],
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'': [p(progress_bar, which='l')],
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'': [p(progress_bar, which='m')],
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@ -1038,6 +1044,13 @@ def braille(buf: BufType, width: int, height: int, which: int = 0) -> None:
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'': [p(spinner, start=360, end=540)],
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'': [p(spinner, start=80, end=220)],
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'': [p(spinner, start=170, end=270)],
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'○': [p(spinner, start=0, end=360)], # circle
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'◜': [p(spinner, start=180, end=270)], # upper-left
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'◝': [p(spinner, start=270, end=360)], # upper-right
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'◞': [p(spinner, start=360, end=450)], # lower-right
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'◟': [p(spinner, start=450, end=540)], # lower-left
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'◠': [p(spinner, start=180, end=360)], # upper-half
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'◡': [p(spinner, start=0, end=180)], # lower-half
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'═': [dhline],
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'║': [dvline],
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