feat: make shapes tend to be in the middle
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parent
ce57476a27
commit
7c6ec25c85
1 changed files with 6 additions and 4 deletions
10
index.js
10
index.js
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@ -10,11 +10,12 @@ let engine = Engine.create({
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const width = window.innerWidth > 0 ? window.innerWidth : screen.width;
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const width = window.innerWidth > 0 ? window.innerWidth : screen.width;
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const height = window.innerHeight > 0 ? window.innerHeight : screen.height;
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const height = window.innerHeight > 0 ? window.innerHeight : screen.height;
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console.log('>>> width, height', width, height);
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// create runner
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// create runner
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let runner = Runner.create();
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let runner = Runner.create();
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let ground = Bodies.rectangle(width / 2, height - 300, width / 2, 60, { isStatic: true });
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let ground = Bodies.rectangle(width / 2, height - 300, width / 2, 60, {
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isStatic: true,
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});
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// create a renderer
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// create a renderer
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let render = Render.create({
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let render = Render.create({
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@ -38,7 +39,7 @@ function kaboom() {
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.fill()
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.fill()
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.map(() =>
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.map(() =>
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Bodies.polygon(
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Bodies.polygon(
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Math.random() * 450 + 1,
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Math.random() * 1 + width / 2,
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Math.random() * 450 + 1,
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Math.random() * 450 + 1,
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Math.random() * 16 + 1,
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Math.random() * 16 + 1,
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Math.random() * 80 + 1
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Math.random() * 80 + 1
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@ -56,7 +57,8 @@ function addShape() {
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// to be continued
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// to be continued
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// let oneShape = Bodies.circle(80, 80, 80);
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// let oneShape = Bodies.circle(80, 80, 80);
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let oneShape = Bodies.polygon(
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let oneShape = Bodies.polygon(
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Math.random() * width / 2 + 12,
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// Math.random() * (width / 2) + 1,
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width / 2,
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Math.random() * 450 + 1,
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Math.random() * 450 + 1,
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Math.random() * 12 + 1,
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Math.random() * 12 + 1,
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Math.random() * 150 + 100
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Math.random() * 150 + 100
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