clear button
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parent
8ae8cc9158
commit
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2 changed files with 34 additions and 9 deletions
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@ -14,6 +14,7 @@
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<h1>Hello Kahel!</h1>
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<h1>Hello Kahel!</h1>
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<button onclick="kaboom()">Kaboom!</button>
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<button onclick="kaboom()">Kaboom!</button>
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<button onclick="addShape()">Add Shape!</button>
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<button onclick="addShape()">Add Shape!</button>
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<button onclick="clearTheWorld()">Clear the world!</button>
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<hr />
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<hr />
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<br />
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<br />
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<div id="canvas"></div>
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<div id="canvas"></div>
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42
index.js
42
index.js
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@ -6,8 +6,15 @@ let Engine = Matter.Engine,
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Composite = Matter.Composite;
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Composite = Matter.Composite;
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// create an engine
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// create an engine
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let engine = Engine.create();
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let engine = Engine.create({
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timing: {
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timeScale: 0.3,
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},
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});
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// create runner
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let runner = Runner.create();
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let ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
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// create a renderer
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// create a renderer
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let render = Render.create({
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let render = Render.create({
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element: document.getElementById("canvas"),
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element: document.getElementById("canvas"),
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@ -18,6 +25,13 @@ let render = Render.create({
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},
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},
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});
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});
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generateWorld();
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function clearTheWorld() {
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Composite.clear(engine.world);
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Composite.add(engine.world, ground);
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}
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function kaboom() {
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function kaboom() {
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let manyShapes = new Array(300)
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let manyShapes = new Array(300)
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.fill()
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.fill()
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@ -30,24 +44,34 @@ function kaboom() {
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)
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)
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);
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);
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generateWorld(manyShapes);
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// add all of the bodies to the world
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Composite.add(engine.world, [...manyShapes, ground]);
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// run the engine
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Runner.run(runner, engine);
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}
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}
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function addShape() {
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function addShape() {
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// to be continued
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// to be continued
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// let oneShape = Bodies.circle(80, 80, 80);
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let oneShape = Bodies.polygon(
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Math.random() * 450 + 1,
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Math.random() * 450 + 1,
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Math.random() * 12 + 1,
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Math.random() * 150 + 100
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);
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Composite.add(engine.world, oneShape);
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// run the engine
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Runner.run(runner, engine);
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}
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}
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function generateWorld(shapes) {
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function generateWorld() {
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// add all of the bodies to the world
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Composite.add(engine.world, ground);
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let ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
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Composite.add(engine.world, [...shapes, ground]);
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// run the renderer
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// run the renderer
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Render.run(render);
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Render.run(render);
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// create runner
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let runner = Runner.create();
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// run the engine
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// run the engine
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Runner.run(runner, engine);
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Runner.run(runner, engine);
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Composite.clear();
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}
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}
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