clear button
This commit is contained in:
parent
8ae8cc9158
commit
24fb6cf560
2 changed files with 34 additions and 9 deletions
|
@ -14,6 +14,7 @@
|
|||
<h1>Hello Kahel!</h1>
|
||||
<button onclick="kaboom()">Kaboom!</button>
|
||||
<button onclick="addShape()">Add Shape!</button>
|
||||
<button onclick="clearTheWorld()">Clear the world!</button>
|
||||
<hr />
|
||||
<br />
|
||||
<div id="canvas"></div>
|
||||
|
|
42
index.js
42
index.js
|
@ -6,8 +6,15 @@ let Engine = Matter.Engine,
|
|||
Composite = Matter.Composite;
|
||||
|
||||
// create an engine
|
||||
let engine = Engine.create();
|
||||
let engine = Engine.create({
|
||||
timing: {
|
||||
timeScale: 0.3,
|
||||
},
|
||||
});
|
||||
|
||||
// create runner
|
||||
let runner = Runner.create();
|
||||
let ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
|
||||
// create a renderer
|
||||
let render = Render.create({
|
||||
element: document.getElementById("canvas"),
|
||||
|
@ -18,6 +25,13 @@ let render = Render.create({
|
|||
},
|
||||
});
|
||||
|
||||
generateWorld();
|
||||
|
||||
function clearTheWorld() {
|
||||
Composite.clear(engine.world);
|
||||
Composite.add(engine.world, ground);
|
||||
}
|
||||
|
||||
function kaboom() {
|
||||
let manyShapes = new Array(300)
|
||||
.fill()
|
||||
|
@ -30,24 +44,34 @@ function kaboom() {
|
|||
)
|
||||
);
|
||||
|
||||
generateWorld(manyShapes);
|
||||
// add all of the bodies to the world
|
||||
Composite.add(engine.world, [...manyShapes, ground]);
|
||||
|
||||
// run the engine
|
||||
Runner.run(runner, engine);
|
||||
}
|
||||
|
||||
function addShape() {
|
||||
// to be continued
|
||||
// let oneShape = Bodies.circle(80, 80, 80);
|
||||
let oneShape = Bodies.polygon(
|
||||
Math.random() * 450 + 1,
|
||||
Math.random() * 450 + 1,
|
||||
Math.random() * 12 + 1,
|
||||
Math.random() * 150 + 100
|
||||
);
|
||||
Composite.add(engine.world, oneShape);
|
||||
|
||||
// run the engine
|
||||
Runner.run(runner, engine);
|
||||
}
|
||||
|
||||
function generateWorld(shapes) {
|
||||
// add all of the bodies to the world
|
||||
let ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
|
||||
Composite.add(engine.world, [...shapes, ground]);
|
||||
function generateWorld() {
|
||||
Composite.add(engine.world, ground);
|
||||
|
||||
// run the renderer
|
||||
Render.run(render);
|
||||
|
||||
// create runner
|
||||
let runner = Runner.create();
|
||||
// run the engine
|
||||
Runner.run(runner, engine);
|
||||
Composite.clear();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue