# Play Minesweeper Online for Free [![Netlify Status](https://api.netlify.com/api/v1/badges/172478bd-afc5-4e47-95ba-d9ab814248fb/deploy-status)](https://app.netlify.com/sites/mnswpr/deploys) Play it here: [mnswpr.com](https://mnswpr.com). This is the classic game **Minesweeper** built with vanilla web technologies (i.e., no framework dependency). ![mnswpr gameplay](https://git.ayo.run/ayo/mnswpr/raw/branch/main/screenshot.png) ## How to Play The goal is to reveal every safe cell without detonating a mine. Your **first click is always safe**. - **Left click** — reveal a cell - **Right click** — flag / unflag a suspected mine - **Left + right click together** (chording) — reveal the neighbors of a satisfied number - **Touch** — tap to reveal, long-press to flag ## Ways to Use The web is a wonderful, free, and open platform to create and distribute value. You can use **mnswpr** in different ways: - as a deployed [web app](https://mnswpr.com) - as a [library](https://npmx.dev/package/@ayo-run/mnswpr) with `npm i @ayo-run/mnswpr` - as a `web component` (coming soon). Using it as a library takes only a few lines — mount it onto any element by `id`: ```js import '@ayo-run/mnswpr/mnswpr.css' import mnswpr from '@ayo-run/mnswpr' const game = new mnswpr('app') game.initialize() ``` ## Tooling The project has gone through years of existence. It started from 2019 when tooling was massively different. I have [modernized it](https://elk.zone/social.ayco.io/@ayo/116333804543330938) since and have witnessed how much easier and faster it is to build now - even without web frameworks or LLMs! As of now the tooling I use are: - [Vite](https://vite.dev/) for bundling and development server - [Eslint](https://eslint.org) for JS linting & [CSS linting](https://eslint.org/blog/2025/02/eslint-css-support/) - [ESLint Stylistic](https://eslint.style) for JS formatting - [Husky](https://typicode.github.io/husky/) for git hooks - [PNPM](https://pnpm.io/installation) for dependency & workspace management - and a bunch of automation using scripts and Continuous Integration actions Because a big part of this project's purpose is to track how the software development industry evolves — and because it has come a long way in modernizing along the way — I now also use it as a **playground for coding agents**. It's a small, framework-free, well-scoped codebase, which makes it a great sandbox to see how AI agents read, reason about, and change real code. To help them get their bearings quickly, the repo ships an [`AGENTS.md`](./AGENTS.md) describing the architecture and conventions. ## Development Technology Stack: HTML, JS, and CSS; [Google Firebase](https://firebase.google.com) for leader board store; [Netlify](https://netlify.com) for hosting To start development, you need [`node`](https://nodejs.org/en/download). I highly recommend [`pnpm`](https://pnpm.io/installation) to be used as well. Once you know you have this, you can do the following: 1. Install dependencies: `pnpm i` 2. Start the dev server: `pnpm run dev` The rest of the everyday commands: ```bash pnpm test # run the Vitest suite pnpm lint # ESLint (JS + CSS) pnpm lint:fix # ESLint with autofix pnpm build # build the website pnpm build:lib # build the publishable library ``` ### Leaderboard (local Firestore emulator) The leader board is backed by [Google Firestore](https://firebase.google.com). For local development the app talks to the **Firestore emulator** by default — fully local, no cloud, no deploy. The flag `VITE_FIRESTORE_EMULATOR=1` is already set in `app/.env.development`. You need a **JDK 21+** installed (the emulator runs on Java; `firebase-tools` itself is fetched on demand via `npx`). Then, in two terminals: ```bash pnpm emulators # terminal 1 — start the Firestore emulator on :8080 (+ UI) pnpm seed:emulator # terminal 2, once — fill it with sample scores pnpm dev # terminal 2 — run the app against the emulator ``` If the emulator isn't running, the board simply shows *"unavailable"* (a refused connection). To skip the emulator — for quick UI-only work, or if you don't have a JDK — set `VITE_FIRESTORE_EMULATOR=` (empty) in a local, gitignored `app/.env.local`; the app then uses the cloud `mw-test` namespace instead. See [`docs/firebase-leaderboards.md`](./docs/firebase-leaderboards.md) for the full data model, security rules, environments, and deployment. ## Contributing Contributions are welcome! See [`AGENTS.md`](./AGENTS.md) for the architecture, conventions, and release workflow before opening a pull request. ## You just want to play? *👉 The live site is here: [mnswpr.com](https://mnswpr.com)* ## Background One day, while working in my home office, I heard loud and fast mouse clicks coming from our bedroom. It's my wife, playing her favorite game (Minesweeper) on a crappy website full of advertisements. I can't allow this, it's a security issue. 🤣 But it is also an opportunity. I wanted to give her the same game, with a similar leader board she can dominate. And this is also a chance for me to dig deeper into vanilla JS. Can I make a page with complex interactions (more on this later) without any library dependency? ## What I have learned: 1. JS is awesome ✨ 1. We don't always *need* JS frameworks (or TS) ✨ 1. Even subtle UI changes *can improve* user gameplay experience ✨ 1. There's more ways to break your app than you are initially aware of ✨ 1. Competition motivates users to use your app more ✨ 1. Hash in bundled filenames helps avoid issues with browser caching (when shipping versions fast) ✨ ## License [BSD-2-Clause](./LICENSE) --- _Just keep building._
_A project by [Ayo](https://ayo.ayco.io)_