# @cozy-games/move-log A **game-agnostic** container for a recorded run of move events. It wraps any game's event stream in a schema-versioned, ordered, timestamped log. ```js import { createMoveLog, withReceivedTs, serializeMoveLog, deserializeMoveLog, isMoveLog, SCHEMA_VERSION } from '@cozy-games/move-log' // `T` is your game's own event vocabulary — supplied by you, unknown to us. const log = createMoveLog([ { seq: 1, t: 0, event: { type: 'reveal', r: 0, c: 0 } }, { seq: 2, t: 50, event: { type: 'flag', r: 1, c: 2 } } ]) // → { schema_version: 1, events: [ { seq, t, event }, ... ] } const json = serializeMoveLog(log) // → JSON string const restored = deserializeMoveLog(json) // → validated MoveLog, or throws // A consumer records WHEN it received events (host clock), additively: const stamped = withReceivedTs(restored, () => hostNow()) // → each event now also carries `receivedTs`; still a valid v1 log ``` ## Shape | field | type | meaning | | ---------------- | ----------------- | -------------------------------------------------- | | `schema_version` | `1` | the move-log container version | | `events` | `MoveEvent[]` | ordered, each `{ seq, t, event, receivedTs? }` | `MoveEvent = { seq: number, t: number, event: T, receivedTs?: number }` — the log owns the per-event recording metadata (a strictly increasing `seq`, a source-side timestamp `t`, and an **optional** received-side `receivedTs`), so `T` stays a pure game payload with no required shape. `receivedTs` is purpose-neutral: it records only *that* a consumer received the event at some time, never why or from where. `deserializeMoveLog` round-trips a serialized log with full fidelity (order, timestamps, sequence numbers, and any `receivedTs`) and rejects malformed input — bad JSON, missing or wrong-typed fields, or non-monotonic `seq` — with a clear error, never returning a partially-parsed log. ## Versioning: `receivedTs` is additive within `schema_version: 1` `receivedTs` was added **without** bumping `schema_version`. It is optional and purely additive: a v1 log is valid whether every event, some events, or no events carry a `receivedTs`, and a reader that doesn't know the field simply ignores it. A version bump is reserved for *breaking* container changes (a renamed/removed field or a newly required one), which would be dispatched on in `deserializeMoveLog`. See the `SCHEMA_VERSION` doc comment for the full policy. ## Invariant: zero game-specific imports This module **must never import a game package** (e.g. mnswpr) or any game vocabulary. `T` is always supplied by the consumer; the log only ever sees opaque payloads. This independence is the whole point — it lets one move-log format serve every game. The rule is enforced by a dependency-graph guard in `test/move-log.test.js` (scans the package's source and manifest for game references). Keep it green.