chore: update readme

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ayo 2026-07-03 10:00:25 +02:00
parent 21bfce4c04
commit 8774bc8092

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Play it here: [mnswpr.com](https://mnswpr.com). This is the classic game **Minesweeper** built with vanilla web technologies (i.e., no framework dependency).
<!-- TODO: replace with the actual screenshot/GIF once supplied (confirm final path/filename) -->
![mnswpr gameplay](app/public/screenshot.png)
Technology Stack: HTML, JS, and CSS; [Google Firebase](https://firebase.google.com) for leader board store; [Netlify](https://netlify.com) for hosting
## Usage
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- as a [library](https://npmx.dev/package/@ayo-run/mnswpr) with `npm i @ayo-run/mnswpr`
- as a `web component` (coming soon).
Using it as a library takes only a few lines — mount it onto any element by `id`:
```js
import '@ayo-run/mnswpr/mnswpr.css'
import mnswpr from '@ayo-run/mnswpr'
const game = new mnswpr('app')
game.initialize()
```
## How to Play
The goal is to reveal every safe cell without detonating a mine. Your **first click is always safe**.
- **Left click** — reveal a cell
- **Right click** — flag / unflag a suspected mine
- **Left + right click together** (chording) — reveal the neighbors of a satisfied number
- **Touch** — tap to reveal, long-press to flag
## Tooling
The project has gone through years of existence. It started from 2019 when tooling was massively different. I have [modernized it](https://elk.zone/social.ayco.io/@ayo/116333804543330938) since and have witnessed how much easier and faster it is to build now - even without web frameworks or LLMs!
@ -31,6 +53,20 @@ To start development, you need [`node`](https://nodejs.org/en/download). I highl
1. Install dependencies: `pnpm i`
2. Start the dev server: `pnpm run dev`
The rest of the everyday commands:
```bash
pnpm test # run the Vitest suite
pnpm lint # ESLint (JS + CSS)
pnpm lint:fix # ESLint with autofix
pnpm build # build the website
pnpm build:lib # build the publishable library
```
## Contributing
Contributions are welcome! See [`AGENTS.md`](./AGENTS.md) for the architecture, conventions, and release workflow before opening a pull request.
## You just want to play?
*👉 The live site is here: [mnswpr.com](https://mnswpr.com)*
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## What I have learned:
1. JS is awesome ✨
1. We don't always necessarily *need* JS frameworks (or TS) ✨
1. We don't always *need* JS frameworks (or TS) ✨
1. Even subtle UI changes *can improve* user gameplay experience ✨
1. There's more ways to break you're app than you are initially aware of ✨
1. There's more ways to break your app than you are initially aware of ✨
1. Competition motivates users to use your app more ✨
1. Hash in bundled filenames help issues in browser caching (when shipping versions fast) ✨
1. Hash in bundled filenames helps avoid issues with browser caching (when shipping versions fast) ✨
## License
[BSD-2-Clause](./LICENSE)
---
_Just keep building._<br>